Definition at line 35 of file SAnimation-i.h.
◆ OnAnimationPauseChange()
void IAnimationListener::OnAnimationPauseChange |
( |
IAnimation * | animation, |
|
|
BOOL | bPaused ) |
通知动画暂停状态变化
- Parameters
-
animation | IAnimation* – 状态变化的动画 |
bPaused | BOOL – TRUE: 暂停,FALSE: 继续 |
- Returns
- void
◆ OnAnimationRepeat()
void IAnimationListener::OnAnimationRepeat |
( |
IAnimation * | animation | ) |
|
通知动画重复
- Parameters
-
animation | IAnimation* – 重复的动画 |
- Returns
- void
◆ OnAnimationStart()
void IAnimationListener::OnAnimationStart |
( |
IAnimation * | animation | ) |
|
通知动画开始
- Parameters
-
animation | IAnimation* – 开始的动画 |
- Returns
- void
◆ OnAnimationStop()
void IAnimationListener::OnAnimationStop |
( |
IAnimation * | animation | ) |
|
通知动画结束。对于重复次数设置为INFINITE的动画,不会调用此回调。
- Parameters
-
animation | IAnimation* – 结束的动画 |
- Returns
- void
The documentation for this struct was generated from the following file: