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| TValueAnimator (T from, T to) |
| Constructor.
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T | getValue () const |
| Gets the current animated value.
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void | setRange (T from, T to) |
| Sets the range of the animation.
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void | copy (const IValueAnimator *pSrc) OVERRIDE |
| Copies the properties of another animation to this animation.
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virtual HRESULT | SetAttribute (const SNS::SStringW &strAttribName, const SNS::SStringW &strValue, BOOL bLoading=FALSE) |
| Defines the attributes for TValueAnimator.
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| SValueAnimator () |
| Creates a new SValueAnimator object.
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| ~SValueAnimator () |
| Destructor.
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void | setDuration (long duration) OVERRIDE |
| Sets the length of the animation.
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long | getDuration () SCONST OVERRIDE |
| Gets the length of the animation.
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long | getTotalDuration () SCONST OVERRIDE |
| Gets the total duration of the animation, including any repetitions.
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void | setCurrentPlayTime (long playTime) OVERRIDE |
| Sets the position of the animation to the specified point in time.
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void | setCurrentFraction (float fraction) OVERRIDE |
| Sets the position of the animation to the specified fraction.
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long | getCurrentPlayTime () OVERRIDE |
| Gets the current position of the animation in time.
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long | getStartDelay () SCONST OVERRIDE |
| Gets the amount of time, in milliseconds, to delay starting the animation after start() is called.
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void | setStartDelay (long startDelay) OVERRIDE |
| Sets the amount of time, in milliseconds, to delay starting the animation after start() is called.
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void | setRepeatCount (int value) OVERRIDE |
| Sets how many times the animation should be repeated.
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int | getRepeatCount () SCONST OVERRIDE |
| Defines how many times the animation should repeat.
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void | setRepeatMode (RepeatMode value) OVERRIDE |
| Defines what this animation should do when it reaches the end.
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RepeatMode | getRepeatMode () SCONST OVERRIDE |
| Defines what this animation should do when it reaches the end.
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void | addUpdateListener (IAnimatorUpdateListener *listener) OVERRIDE |
| Adds a listener to the set of listeners that are sent update events through the life of an animation.
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void | removeAllUpdateListeners () OVERRIDE |
| Removes all listeners from the set listening to frame updates for this animation.
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void | removeUpdateListener (IAnimatorUpdateListener *listener) OVERRIDE |
| Removes a listener from the set listening to frame updates for this animation.
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void | setInterpolator (IInterpolator *value) OVERRIDE |
| Sets the time interpolator used in calculating the elapsed fraction of this animation.
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IInterpolator * | getInterpolator () SCONST OVERRIDE |
| Returns the timing interpolator that this SValueAnimator uses.
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void | addListener (IAnimatorListener *p) OVERRIDE |
| Adds an animator listener.
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void | removeListener (IAnimatorListener *p) OVERRIDE |
| Removes an animator listener.
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void | start (ITimelineHandlersMgr *pContainer) OVERRIDE |
| Starts the animation playing.
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void | end () OVERRIDE |
| Ends the animation.
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BOOL | isRunning () SCONST OVERRIDE |
| Checks if the animation is running.
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BOOL | isStarted () SCONST OVERRIDE |
| Checks if the animation has been started.
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void | reverse () OVERRIDE |
| Plays the SValueAnimator in reverse.
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IValueAnimator * | clone () SCONST OVERRIDE |
| Creates a clone of the current animation.
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void | copy (const IValueAnimator *pSrc) OVERRIDE |
| Copies the properties of another animation to this animation.
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void | commitAnimationFrame (long frameTime) OVERRIDE |
| Applies an adjustment to the animation to compensate for jank between when the animation first ran and when the frame was drawn.
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float | getAnimatedFraction () SCONST OVERRIDE |
| Returns the current animation fraction.
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void | OnNextFrame () OVERRIDE |
| Handles the next frame of the animation.
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| TObjRefImpl () |
| Constructor that initializes the reference count to 1.
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virtual | ~TObjRefImpl () |
| Virtual destructor.
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long | AddRef () override |
| Increments the reference count.
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long | Release () override |
| Decrements the reference count and deletes the object if the count reaches zero.
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void | OnFinalRelease () override |
| Deletes the object.
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| SObjectImpl () |
| Constructor.
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BOOL | InitFromXml (IXmlNode *pXmlNode) OVERRIDE |
| Initializes the object from an XML node.
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LPCWSTR | GetName () SCONST OVERRIDE |
| Retrieves the object's name.
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LPCSTR | GetNameA () SCONST OVERRIDE |
| Retrieves the object's name in ANSI format.
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void | SetName (LPCWSTR pszName) OVERRIDE |
| Sets the object's name.
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int | GetID () SCONST OVERRIDE |
| Retrieves the object's ID.
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void | SetID (int nID) OVERRIDE |
| Sets the object's ID.
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HRESULT | AfterAttribute (LPCWSTR strAttribName, LPCWSTR strValue, BOOL bLoading, HRESULT hr) OVERRIDE |
| Handles attribute processing after setting an attribute.
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HRESULT | SetAttributeA (LPCSTR pszAttr, LPCSTR pszValue, BOOL bLoading) OVERRIDE |
| Sets an attribute using ANSI strings.
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HRESULT | SetAttribute (LPCWSTR pszAttr, LPCWSTR pszValue, BOOL bLoading) OVERRIDE |
| Sets an attribute using wide strings.
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virtual HRESULT | SetAttribute (const SStringW &strAttr, const SStringW &strValue, BOOL bLoading) |
| Sets an attribute using wide strings.
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HRESULT | ISetAttribute (const IStringW *strAttr, const IStringW *strValue, BOOL bLoading) OVERRIDE |
| Sets an attribute using IStringW objects.
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LPCWSTR | GetObjectClass () SCONST OVERRIDE |
| Retrieves the object's class name.
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int | GetObjectType () SCONST OVERRIDE |
| Retrieves the object's type.
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BOOL | IsClass (LPCWSTR lpszName) SCONST OVERRIDE |
| Checks if the object is of a specific class.
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BOOL | GetAttribute (LPCWSTR strAttr, IStringW *pValue) SCONST OVERRIDE |
| Retrieves an attribute value.
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void | OnInitFinished (IXmlNode *xmlNode) OVERRIDE |
| Handles initialization completion.
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void | SetAttrHandler (FunAttrHandler attrHandler) OVERRIDE |
| Sets the attribute handler.
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virtual HRESULT | DefAttributeProc (const SStringW &strAttr, const SStringW &strValue, BOOL bLoading) |
| Default attribute processing.
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TypeEvaluator< T > | mValueEvaluator |
| Type evaluator for the animated value.
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T | mValue |
| Current animated value.
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uint64_t | mStartTime |
| The first time that the animation's animateFrame() method is called.
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bool | mStartTimeCommitted |
| Flag indicating whether the start time has been firmly committed.
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float | mSeekFraction |
| Set when setCurrentPlayTime() is called.
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bool | mReversing |
| Flag to indicate whether this animator is playing in reverse mode.
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float | mOverallFraction |
| Tracks the overall fraction of the animation, ranging from 0 to mRepeatCount + 1.
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float | mCurrentFraction |
| Tracks current elapsed/eased fraction, for querying in getAnimatedFraction().
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uint64_t | mLastFrameTime |
| Tracks the time (in milliseconds) when the last frame arrived.
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uint64_t | mFirstFrameTime |
| Tracks the time (in milliseconds) when the first frame arrived.
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bool | mRunning |
| Additional playing state to indicate whether an animator has been start()'d.
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bool | mStarted |
| Additional playing state to indicate whether an animator has been start()'d, whether or not there is a nonzero startDelay.
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bool | mStartListenersCalled |
| Tracks whether we've notified listeners of the onAnimationStart() event.
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bool | mInitialized |
| Flag that denotes whether the animation is set up and ready to go.
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bool | mAnimationEndRequested |
| Flag that tracks whether animation has been requested to end.
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long | mDuration |
| How long the animation should last in milliseconds.
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long | mStartDelay |
| The amount of time in milliseconds to delay starting the animation after start() is called.
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int | mRepeatCount |
| The number of times the animation will repeat.
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float | sDurationScale |
| Scaling factor for the duration.
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RepeatMode | mRepeatMode |
| The type of repetition that will occur when repeatMode is nonzero.
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SAutoRefPtr< IInterpolator > | mInterpolator |
| The time interpolator to be used.
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SArray< IAnimatorUpdateListener * > | mUpdateListeners |
| The set of listeners to be sent update events through the life of an animation.
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SArray< IAnimatorListener * > | mListeners |
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ITimelineHandlersMgr * | mContainer |
| The container managing the timeline handlers.
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LONG | m_cRef |
| Reference count.
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SStringW | m_strName |
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int | m_nID |
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FunAttrHandler | m_attrHandler |
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template<class T>
class TValueAnimator< T >
Template class for creating value animators.
- Template Parameters
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T | The type of the animated value. |
Definition at line 510 of file SValueAnimator.h.